Bugged Out: Understanding Software Bugs and How to Prevent Them
A bug is a mistake in the source code that results in unexpected behavior from a program or causes it to crash. Before the program is sold to clients, developers must ensure that all problems have been fixed because they can impact how well an application performs.
Both in the real world and in computing, bugs may be an issue. For developers, learning more about how to eliminate or fix them is essential. Continue reading to learn more about computer bugs and their history.
In this article we will discuss the following topics related to software bugs:
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What is a software bug?
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What causes software bugs?
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What are examples of software bugs?
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What is debugging?
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Is every error a bug?
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Is a software bug a virus?
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Is every bug a vulnerability?
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What are the Types of Bugs in Software Testing?
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What are the consequences of software bugs?
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How to Prevent Software Bugs
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How to fix a bug in computer technology
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How to report a bug to a software developer
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How to send a bug report in Zenarmor
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What is the Difference Between a Bug and a Defect?
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How has the meaning of the term "bug" evolved over time?
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What is the best bug-tracking tool?
What is a Software Bug?
A software bug is an error, defect, or mistake that occurs during the design, development, or use of computer software that causes it to behave in ways that weren't intended. Debugging is the process of identifying and fixing defects, and it frequently employs formal methods or tools to do so. Several computer systems have been created to prevent, detect, or automatically fix certain computer flaws while in use since the 1950s.
Software bugs result from misunderstandings and errors occurring when deriving requirements from users, designing a program's design, developing its source code, and interacting with people, hardware, and other programs, including operating systems or libraries. Often, software is said to be buggy if it has several, or significant, defects. Errors caused by bugs may have repercussions. The impact of bugs can range from subtle, like unexpected text formatting, to more overt, such as crashing a program, locking up the computer, or breaking hardware. Some defects fall under the category of security bugs and might, for instance, allow a malevolent user to evade access restrictions in order to gain unwarranted rights.
Disasters and some software problems have been related. In the 1980s, errors in the programming that ran the Therac-25 radiation treatment equipment were directly to blame for patient fatalities. A malfunction in the onboard guidance computer program caused the European Space Agency's $1 billion prototype Ariane 5 rocket to explode less than a minute after launch in 1996. A 1994 RAF Chinook helicopter crash that claimed 29 lives was first attributed to pilot error, but it was later determined that an engine-control computer software flaw was to fault. The British Post Office crisis at the beginning of the twenty-first century, the worst injustice in British judicial history, was brought on by buggy software.
According to a 2002 research commissioned by the US Department of Commerce's National Institute of Standards and Technology, software vulnerabilities and defects are so prevalent and detrimental that they "cost the US economy an estimated $59 billion annually, or nearly 0.6 percent of gross domestic product".
What Causes Software Bugs?
Some of the reasons why software defects happen include the following:
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Communication Problems: There are different levels of this characteristic. Miscommunication is a result of disorganized communication. Each software application's success depends on effective communication between the development, production, and testing teams. Unclear specifications and incorrect requirement interpretation are the two main causes of software defects. Lack of communication or ambiguity may exist if the specifications are vague or absent, as well as when the code is often modified. Defects are frequently introduced during the development stage if precise requirements are not promptly provided to development teams.
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Software Complexity: The intricacy of current software programs is difficult for persons without experience in modern software development. Windows-style user interfaces, Client-Server and Distributed Systems, Data Communications, enormous relational databases, and the sheer number of applications have all contributed to the exponential rise in software/system complexity. The application of object-oriented approaches might complicate rather than simplify a project if it is poorly designed.
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Programming Errors: Like everyone else, programmers are capable of making mistakes in their code. Not only are developers subject matter experts. Easy code errors can be made by programmers or developers with little experience or subject expertise. These issues frequently occur throughout the development stage for a variety of reasons, including simple coding techniques, unit testing, and debugging.
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Unrealistic Timeline for Development: Software developers frequently deal with unrealistic release dates, resource constraints, and project deadlines. They would probably have to make certain compromises as a consequence (for example, not spending enough time on design, not reviewing their code before giving it to the testing team, and so forth), which would raise the possibility of problems and mistakes. Changes made to the design or features at a later level of the SDLC may make mistakes more likely.
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Inefficient Coding Methods: Code flaws may emerge from authentication or missing error situations. Debugging becomes more difficult since many programmers find it nearly hard to avoid introducing flaws due to subpar software, broken debuggers, profiles, and other problems. Many times, mistakes in the code are simply the result of bad coding.
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Incorrect Design Logic: To find a dependable solution, some level of concept invention, research, and development is required as software applications get more complicated. The need/temptation to adopt the quickest and easiest method to incorporate a solution, among other factors, can lead to errors or bugs. These factors include a strong desire to finish the task quickly, a lack of flexibility, faulty technology implementation (products, materials, techniques, etc.), a failure to understand the technological feasibility prior to developing the architecture, and others.
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Missing Version Control: It is simpler to keep track of every change made to a codebase when parallel versioning systems are used. If the author does not make sure that the most recent version control system was available, bugs can still be present in the code.
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Unreliable Third-party Tools: During software development, third-party tools like debuggers, HTML editors, shared DLLs, and time-saving add-ons/plug-ins (such as shopping cart plug-ins, map navigation APIs, etc.) are frequently used, but they may have defects that are transferred to the product.
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Inadequate Testing Abilities: In many businesses, poor testing practices are the norm. These practices may include a lack of qualified testers, defects in the testing method, a lack of attention placed on the process, and more. Software faults and failures may result from any of these reasons.
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Using Automated Testing Too Much: An excessive reliance on automated testing might result in a manual tester missing a bug or flaw because it lacks human intuition and expertise. It's important to remember that excellent management and skilled testers are both required for productive automated testing.
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Changing Conditions: The client is unaware of the effects of modifications, or they may be aware of them and still place the order for an overhaul, rescheduling of engineers, impact on other projects, work that has already been done that may need to be redone or destroyed, changes to hardware requirements, and so forth. Many small or significant changes increase the likelihood of visible and unseen dependencies between project components interfering and leading to issues, as well as the difficulty of keeping track of changes, which can lead to mistakes. The excitement of the engineering staff can be damaged.
What are Examples of Software Bugs?
Below you can find some real-life examples of software bugs:
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The Ariane 5 Explosion: The European Space Agency (ESA) launched an Ariane 5 rocket from Kourou in French Guiana on June 4, 1996. Forty seconds later, the rocket detonated. The rocket had just launched after a decade of $8 billion in development costs, and the problem cost $370 million in lost revenue. A common computer programming problem called an integer overflow was the cause of its failure. In this instance, a 64-bit integer was attempted to be put in a 16-bit location.
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PayPal: By mistake, PayPal gives a guy $92 quadrillion. The account balance of the Pennsylvania PR executive Chris Reynolds was $92,233,720,368,547,800 when he opened his PayPal e-mail statement. In the realm of 64-bit integers, the quantity is substantial, which points to a programming problem. His account was already reset to zero by the time he had signed in after the problem was promptly realized. PayPal offered to donate an undefined sum of money to Reynolds' preferred charity. Except for Windows 10, most versions of Windows, including Windows XP, Windows 7, Windows Vista, and Windows 8, have this problem. If you have one of these versions, you may verify it in your OS.
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Windows Calculator Bug: Launch Windows Calculator, enter 4 in the square root field, and then subtract 2 from the result. For various Windows versions, you will get different outputs in place of result zero. The problem is a result of how the calculator handles sqrt computations. When using floating-point computations, accuracy flaws are visible because the results are recorded as floating-point numbers rather than integers. This calculator app problem was recognized by Microsoft, and it was resolved in Windows 10 Build 17639.
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The Metric System and NASA�s Mars Climate Orbiter: The $125 million Mars Climate Orbiter, a 338-kilogram space robot that was launched on December 11, 1998, was designed to research the Martian atmosphere and climate as well as serve as a communications relay for the Mars Polar Lander as part of the Mars Surveyor '98 program. The contact was cut off just as the robot was about to enter the planet's orbit, causing it to hit the Martian atmosphere at an incorrect angle. Because Lockheed Martin in Denver provided vital acceleration data in the Imperial system, and because the various metrics clashed, the navigation team at the Jet Propulsion Laboratory (JPL) had to employ the metric system in their computations.
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The $475 Pentium FDIV bug: Thomas Nicely, a professor of mathematics, found the flaw in 1994. A hardware flaw that affects the floating-point unit of the first Intel Pentium CPUs is what caused this error. The problem might allow the CPU to divide an integer with erroneous binary floating-point results. Missing entries in the lookup database that the floating-point division circuits employed were to blame for the breakdown, according to Intel. Not all processors had this failure, but Intel did discover around 5 million defective chips. At first, Intel agreed to repair the chip only if the consumers could demonstrate that their lives had been adversely affected by defective chips. However, the corporation eventually replaced the chips for everyone who complained, at a cost to Intel of $475 million.
What is Debugging?
Debugging is the process of identifying and fixing bugs (defects or issues that inhibit the proper operation of computer programs, software, or systems) in computer programming and software development.
Memory dumps, profiling, control flow analysis, unit and integration testing, log file analysis, interactive debugging, and monitoring at the application or system level are examples of debugging approaches. The applications known as debuggers are available for many programming languages and software development tools as debugging assistance.
Is every error a bug?
No. In general, a bug is an unforeseen defect or imperfection that may be permanent, whereas an error often happens when there is an erroneous input and is transient in nature.
Is a software bug a virus?
No. Viruses are not software bugs. Although a biological virus is occasionally referred to as a "bug" (e.g., "I caught a stomach bug"), computer viruses and software bugs are not the same things. A software bug is a fault or error in the computer code that makes up a certain software application. Programs may behave in ways that the developer of the software did not expect. Because the applications could only handle dates up to the year 1999, the Y2K bug forced them to show the incorrect date. The year rolled over to 1900 after 1999, much like an old car's odometer. While the Y2K issue was largely benign, some software defects can seriously endanger users. Bugs can be used by cybercriminals to obtain unauthorized access to a system, allowing them to introduce malware, steal sensitive data, or create a backdoor. This is a type of exploit.
Is every bug a vulnerability?
You may have heard of Apple's "text-bomb" issue and Intel's "Meltdown" vulnerability in the most recent cybersecurity headlines. Do you understand the distinction between a bug and a vulnerability, though? If not, don't be concerned; we'll explain it to you.
With Apple's "text bomb" problem, when a message containing a certain internet link is received, iPhones and Macs crash and, in some circumstances, restart. A bit more sophisticated is Intel's "Meltdown" vulnerability, which is a chip-level security weakness that essentially "melts" security barriers that are typically maintained by the hardware. This implies that everything that executes as an application on your computer has the potential to steal your data.
Simply said, a problem is when the system doesn't behave as it should, and a vulnerability is when a fault appears as a chance for exploitation. Hence, while Intel's "Meltdown" is a vulnerability, it poses a more significant danger than Apple's "text bomb", which is a bug.
Meltdown might allow hackers to get beyond the (often well-secured) hardware barrier between user-run software and the computer's core memory, unlike Apple's flaw, which only causes iPhones to crash. In order to prevent data theft caused by Intel's security hole, it's critical to upgrade your system with the most recent security patch.
What are the Types of Bugs in Software Testing?
Computers can malfunction due to many flaws. Some of the most typical categories of computer bugs are as follows:
- Arithmetic: Arithmetic bugs, often known as calculation errors, are mistakes in math that prevent programs from working.
- Interface: When incompatible systems are linked to the computer, an interface issue happens. A piece of hardware or software may be the cause of the issue. An example of an interacting bug would be an application programming interface.
- Logic: These mistakes occur when the script's logic leads the program to output inaccurate data or to become stuck and provide no output. A continuous loop of code, or an endless loop, is an illustration of a logic problem.
- Syntax: These flaws result from incorrect characters being used while writing code. Using syntax from one programming language to write code in another might result in a problem.
- Teamwork: This problem happens when there is a misunderstanding between the coders. One instance is when there are discrepancies between the product and the product documentation. Another illustration is when comments misrepresent the computer code.
From the user's perspective, classifying defects is a further straightforward method. The following are examples of these bug types:
- Visual: The user can do the desired function, but there appears to be a problem with the program. There could be an issue with the application's responsive design.
- Functional: When a program has a functional bug, it does not operate as planned. The user presses the Save button, for instance, but the data is not saved.
Bugs may also be categorized according to how difficult they make things for the user:
- Low impact bugs: Bugs of low impact have little influence on user experience.
- High impact bugs: The program is still useful even when high-impact ones have an influence on certain functions.
- Critical bugs: The core functioning of the application is hampered by serious problems.
In order to classify bugs, one more method is to consider where they are found:
- Unit-level bugs: Simple software errors that exist just in a single unit of code are known as unit-level defects. They usually involve a single piece of software and are the result of calculation or logic mistakes. Usually, they are simple to remedy.
- System-level bugs: Complex defects known as "system-level bugs" are those brought on by numerous parts of software interacting incorrectly.
- Out-of-bound bugs: When a user engages with software in an unanticipated way, out-of-bound issues occur. When a user inserts a parameter into a form field that the software is not intended to handle, for instance, this occurs. The software can be abused by exploiting out-of-bound flaws. For instance, security actors exploit the Infra: Halt flaw to target operational technology with domain name system cache poisoning attacks.
What are the Consequences of Software Bugs?
One of the things that every company wants to avoid at all costs is software bugs. QA experts, software testers, designers, developers, and programmers make every effort to guarantee that their software products flawlessly satisfy all needs.
If an application is delivered with problems, the firm could suffer losses or possibly lose clients as a result. It is conceivable that the creators' sense of pride will suffer. This explains why it's crucial to maintain high standards when it comes to software applications. Businesses must cope with repercussions other than only the financial ones brought on by software problems. The major consequences of software bugs are outlined below:
- The Health and Well-Being of Humans May Depend on Software: The healthcare sector may now leverage care management technology to simplify service delivery and patient access thanks to technology. However, in 2018, a software flaw in the NHS (National Health Service) of the UK was found, putting over 10,000 patients in danger of receiving the incorrect medication. Patients would have received improper medication from such a bug, which would have worsened their conditions. This virus could have created a health risk in the UK and damaged the public view of the NHS. It is an obvious sign that individuals might suffer serious effects as a result of low-quality standards.
- Software for American Airlines' holiday schedule: Software problems don't just damage the software applications' immediate users. For instance, the American Airlines holiday scheduling software contained a fault in 2017. Many of the airline's pilots were able to take time off simultaneously because of this problem. The fact that this occurred over the Christmas break when most people were traveling by plane, only made matters worse. As a result, more than 15,000 flights had to be postponed because there were not enough pilots to operate them. This error had a significant impact on many customers, and many of them switched to the airline's rivals. Apart from the inconvenience to its passengers, the airline experienced financial losses since it had to pay extra for any pilots willing to take time off work to fly the stranded aircraft.
- Launching Rocket Errors: A European Ariane 5 rocket intended to be used in 1996 to launch a satellite's cargo into Earth orbit. Regrettably, the software used to launch the rocket had a fault. 37 seconds after launch, as a result, the rocket veered off course. When the rocket began to fall apart, it destroyed itself. This is a safety precaution using rockets to prevent any accidents when they crash back to earth. The reuse of code from the rocket's predecessor, Ariane 4, was found to be the root of the issue. The flight circumstances for Ariane 4 were different from those for Ariane 5. Despite the catastrophe's approximately $370 million damage, it opened the door for improved coding.
- Flight Accidents: During the past three decades, a number of airplane disasters have been caused by software faults. For instance, all of the people on board died in a Chinook helicopter disaster that occurred in Scotland in 1994. Although the pilot was first given the responsibility for the disaster, it was subsequently discovered that a system error was to blame. A Swedish Gripen fighter jet's flight control software had a fault the year before. A highly-publicized plane disaster in Sweden was caused by this defect. Recent findings from Ethiopian investigators suggest that software design problems, not the behavior of the airline or the pilots, were to blame for the March 2019 Boeing 737 Max tragedy.
- Mistake in Provident Financial Software: A software flaw at Provident Financial prevented the business from achieving its goals for the recovery of debt loans. The firm met around half of its targets for timely collection. As a result, the company's shares decreased by roughly 74% in value in a single day. Their CEO revealed the problem, leaving him with no choice but to quit. If the business had used a debugger or a log to detect defects and fix them promptly before they affected their operations, such a bug may have been prevented.
How to Prevent Software Bugs?
Depending on the kind of bug, its location, and the time it was discovered, there are several approaches to deal with it. Some software bug prevention methods are given below:
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The development process: Preventing programming mistakes is the best course of action. Bugs may be prevented from ever occurring by using a reliable software development approach, such as the Agile and DevOps techniques. These development techniques incorporate testing for quality. Test-driven development is one such method of development. Before a feature is developed, tests should be written to offer a benchmark against which to do so. Using behavior-driven development is another recommended practice, which encourages programmers to design an application and describe the workflow in accordance with how users are anticipated to interact with it.
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Software testing: Finding problems in software may be done through testing. The following are the three different kinds of software testing:
- Functional testing: Before going on to the next testing phase, functional testing entails checking the fundamentally sound components of a program for software bugs. This stage of testing verifies that every component functions. Smoke testing is another name for functional testing.
- Exploratory testing: Exploratory testing strategies include checking for software routes that are less frequent or that a functional test could overlook. An illustration of an exploratory test is a coverage test, which determines if an application functions properly across various platforms, browsers, and operating systems.
- Regression testing: Regression testing is aimed to determine whether earlier code modifications resulted in an unforeseen issue.
By conducting early and frequent testing, developers may stop issues from reaching consumers. A peer code review with other developers, a senior developer, or a quality assurance (QA) team may be helpful in addition to software testing.
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Benchmarking: Software performance baselines are established by benchmarking or benchmark testing under various workload scenarios. Benchmark tests assess the software's dependability, responsiveness, speed, and efficiency. Bugs that might accomplish little under one set of circumstances might become a major issue under another. Such issues can be found with the use of benchmark testing. These are a few examples of benchmarking:
- Load benchmarking: The load that is evaluated during load benchmarking is frequently the typical traffic volume anticipated for an application.
- Spike benchmarking: Spike benchmarking measures how well software performs when faced with an unexpected surge in workload.
- Breakpoint benchmarking: Software is pushed to the limit during breakpoint benchmarking to see how much strain it can withstand before failing.
How to Fix a Bug in Computer Technology?
To fix a bug the following methods are used in computer technology:
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Debugging: Software bugs must be fixed via debugging. The following three stages are involved in debugging:
- isolating the bug
- determining the root cause
- fixing the problem
It might be challenging for programmers to go back and go through long, complicated lines of code in order to figure out where they went wrong. One approach to crowdsourcing a debugging effort is a bug reward program. Software security researchers and law-abiding hackers are compensated for spotting issues and submitting bug reports that replicate or address vulnerabilities through crowdsourcing.
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Continuous Improvement: Businesses that want to reduce software problems should balance the number of software updates they send out and roll back. By doing this, they make sure that the debugging procedure doesn't interfere with a regular release timetable for software. Organizations using an agile development environment typically act in this manner.
Yet, a few errors do find their way into the final output. Releases may be seen by development teams as a step in the debugging process, with feedback being gathered, mistakes being made quickly, and improvements being made.
Software bug fixes may be scheduled for a set time each day by a team or a team member. In this approach, acquiring information about defects and the actual debugging process is integrated into the everyday routine. A team may plan its efforts accordingly by estimating how long a given patch will take using data on the debugging process.
It is difficult to resolve every issue at once, and gathering the information required to provide precise bug estimates takes time. The competencies and skill sets of programmers vary. Programmers working in other nations may have varying estimates for issue fixes. A team can establish benchmark estimates for how many bugs it can fix each month over time.
Debugging is never flawless or finished. There are constantly fresh bugs. With every software release, development teams should strive to efficiently fix issues and provide stakeholders with net-positive value.
How to Report a Bug to a Software Developer?
You put a lot of effort into making sure the code you and your team write is as error-free as possible as a software designer or project manager. Even highly skilled developers and software engineers, like experienced authors, occasionally make little errors in their coding that need to be detected before the finished product is released. Nonetheless, it is difficult to find every inaccuracy before publication. Bug reports are crucial for development teams exactly for this reason.
To start, let's define bug reports and explain why software development teams value them so highly. A bug report, to put it simply, points up a problem with a piece of software. While bug reports don't need to be extensive, they should include enough particular information so that the developers can immediately grasp what the issue is, what specific activity or activities specifically caused the defect, or whether the problem only sometimes occurs without a known cause.
Each business that generates code or creates software products must employ bug reports to provide quality control. Without thorough testing and bug reporting to record problems, development teams risk unintentionally releasing products that include flaws or errors.
What actually qualifies as a "good" bug report, then? Generally speaking, you want to make your bug reports brief, to the point, and thorough enough for the developers to quickly recognize the issue and fix it. Structure your bug reports to contain the following crucial details in order to guarantee that your development team receives all the information necessary to address the issue right away:
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Name of the bug with a short description: Your bug report should, like any good report, start with a name and a brief explanation of the issue so that the engineering team can understand exactly what's happening and what component or functionality of the product is impacted.
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Environment information: Virtual bugs could only show up in specific cyber environments, much as real bugs can only live in specific climatic and environmental circumstances. You should mention the following in this area of the bug report:
- The gear or device you're utilizing when the problem occurs, including the precise model
- Your operating system,
- The type of account you're logged into,
- The program or application version number, and, if appropriate,
- The sort of internet connection you're using
- How many times you've attempted to replicate the problem and how many times you've been successful
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The steps to triggering the bug: Here, you should detail the precise actions you did to bring about the problem so that the programmers may imitate them and test them on their own systems.
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The anticipated outcome: What results did you anticipate when you implemented the recommendations in section three of the report? Remember that the developers will always find it more useful to know what should have occurred when you followed those procedures rather than what should not have happened, so be as specific as you can.
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The real outcome: In this part, you can describe in detail what occurred when you carried out the actions that caused the problem. Did the app completely crash? Have you been booted from the system? Does it show an error message? Keep in mind to be as descriptive as you can. It's not exactly useful to state, "The command didn't function," in this context.
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Proof: A solid proof of the issue will go a long way toward assisting your programmers in finding the root of the error. Try to include some form of visual proof with the report, whether it be a straightforward screenshot or a little video.
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Priority: Lastly, you may assist your development team members in organizing their work more effectively by classifying or evaluating the bug's severity. Make the rating scale straightforward; here is a simple example:
- Mission-critical: This flaw interferes with or completely inhibits user interaction with the program.
- Medium priority: This problem has a low priority since it harms the user experience.
- Minor: everything else, such as mistakes in formatting or layout.
How to Send Bug Report in Zenarmor?
When your firewall has a problem, Zenarmor enables you to submit the Zenarmor support staff's relevant log and configuration files as well as new feature requests. So that the Zenarmor team may go at the log files to help solve your problem.
You can include the following details to the Zenarmor support team when you file a bug report:
- Zenarmor log files
- Zenarmor configuration files
- Related OPNsense configuration & log files
- /conf/config.xml
- /var/log/configd.log
- /var/log/dhcpd.log
- /var/log/dmesg.boot
- /var/log/dmesg.today
- /var/log/dmesg.yesterday
- /var/log/lastlog
- /var/log/routing.log
- /var/log/suricata.log
- /var/log/system.log
- "pciconf -lv" command output
Both the OPNsense UI and Zenconsole allow you to email feedback to report an issue.
OPNsense UI for Submitting Feedback
By taking the following steps, you may email feedback to give specific information about the issue you are having or your requests:
- At the Zenarmor User Interface's handy top right corner, click the Report Bug link. By doing so, the Report Bug box will open.
- Your name can be typed.
- Email field: Please fill out.
- Describe your issue or desire in detail in a piece of writing.
- Choose the settings and log files you want to share.
- Choose Send
Zenconsole for Sending Feedback
By taking the following steps, you may email feedback to give specific information about the issue you are having or your requests:
- At the Zenconsole's handy bottom left corner, click the Submit Feedback option. The Send Feedback box will open as a result.
- Describe your issue or desire in detail in a piece of writing.
- To share log and configuration data, choose Firewall.
- To transmit a screenshot, you may select the Include screenshot option.
- Choose Send.
A member of the team will get back to you right away.
What is the Difference Between a Bug and a Defect?
Both bugs and defects can be issues with software or goods. There are important distinctions between the bug and defect, though.
A software bug is a mistake that leads to the program's malfunction. This may occur for a number of causes, such as code flaws, erroneous usage assumptions, or adjustments to the environment the software is running in. Developers may discover bugs while testing, or users may discover them after the program has been made available. In the second scenario, they frequently result in a cost to your business.
A product's imperfection that lessens its usefulness or value is referred to as a defect. Many factors, such as subpar design, erroneous usage predictions, or modifications to the environment in which the product is utilized, might cause this. Defects, unlike bugs, are not always simple to locate and correct. Customers might occasionally have to put up with the flaw or discover a solution.
How has the meaning of the term "bug" evolved over time?
In IT jargon, the terms "computer bug" and "software bug" are frequently used, but where did they originate? Although the term "bug" has only been used in relation to modern "bugs" since the development of computers and software, the phrase itself is actually far older.
Generally speaking, a "computer bug" or "software bug" is:
"A bug is a mistake, defect, or flaw in any physical system or computer software. A bug creates unexpected system behavior or unexpected outcomes. It is, in essence, any action or outcome that a software or system experiences but was not intended to."
The phrase "computer bug" is relatively new (since it was first applied to IT with the emergence of computers), while the word "bug" has been used in colloquial technical terms for a while.
Ada Lovelace may have first mentioned the idea, though not the term, in 1843 when she discussed the potential for troublesome program "cards" to be employed in Charles Babbage's analytical engine.
She noted in a letter from 1843:
"To provide the Analytical Engine with the required operational data, an analysis procedure had to be carried out, and this may be a potential source of inaccuracy. Even if the underlying system is flawless in its operations, the cards might give it the incorrect instructions."
None other than Thomas Edison is credited with coining the term "bug" to describe a flaw or failure in a machine. He observed the following in a letter from 1878 to a friend (which was sold at auction in 2018):
"You were partially right; I did discover a "fault" in my system, but it wasn't in the actual telephone. It belonged to the "callbellum" genus. All telephone call apparatuses seem to provide the insect with the necessary circumstances for its life."
This was related to Edison's attempt to create a quadruplex telegraph system that would allow him to send and receive up to four different telegrams on a single line. He came up with what he called a "bug trap" as a solution to this issue.
A biography of Edison noticed that the word "bug" frequently appeared in his notes and that he continued to use it frequently in his subsequent works.
He wrote Theodore Puskas the following in November of the same year:
"In each of my creations, it has worked out perfectly. Before commercial success or failure is unquestionably reached, months of intense watching, study, and labor are necessary. The first step is intuition and comes with a burst, then difficulties arise -this thing gives out- and [it is] then that "Bugs" -as such small faults and difficulties are called- show themselves."
The term "bug" was widely used to denote defects or flaws in mechanical systems long before computers and software were ever thought of.
Yet, the exact justification for the term's first use is vague, to say the least, but it may have originated in early English slang. Some people speculate that it could have come from the Medieval English word "bugge", which is the root of the words "bugbear" and "bugaboo".
In this sense, the word "bug" is related to words like "goblin" (Bogge from Low German) and "gremlin," which is frequently used to describe inexplicable technical faults (as in "a gremlin in the works"). Gremlin was initially used by RAF pilots during World War II.
Whatever the word's origin, it became a common name for mechanical problems whose source hadn't yet been found, isolated, or fixed somewhere around the middle of the 1800s. The term "bug" became widely used in technical language at this time.
As we've seen, the phrase was widely used by engineers during the late 1800s, and it only seems to have been popular at the turn of the century.
One amusing example is the classic mechanical pinball game Baffle Ball from the early 20th century, which boldly declared in 1931, "NO BUGS IN THIS GAME!" The phrase was frequently used to describe equipment that had several bugs during World War Two.
Yet the late, great Isaac Asimov was a key figure who undoubtedly contributed much to the term's enormous popularity in the public's consciousness. In his 1944 short tale "Catch That Rabbit," he used the phrase in reference to problems involving a robot.
Later, he incorporated this in his groundbreaking collection of short stories, I, Robot.
"U.S. Robots had to get the bugs out of the various robots, and there were plenty of bugs, and there are always at least half a dozen bugs remaining for the field-testing," he wrote in the narrative.
In three articles from 1952, the term "bug" also appears, according to the ACM's digital library.
Intriguingly, the word "debug" dates back to before the invention of computers. The phrase was used during the Second World War to test airplane engines, according to some accounts.
The phrases "bug" and "debugging" were used often enough by 1963 that they were cited in the handbook for the Compatible Time-Sharing System (CTSS) without any apparent attempt to clarify what they meant.
The origins of the words "bug" and "debug" are covered in further depth in a research paper by scientific historian Peggy Kidwell titled "Stalking the Elusive Computer Bug" and included in the IEEE Annals of the History of Computing, Volume 20.
What was the name of the first "computer bug"? This is a typical query, although it's a little deceptive. The first true computer bug wasn't technically called per se, glossing over its early usage in engineering terminology (which preceded the electronic computer in any event).
Famously, on September 9, 1947, at 3:45 p.m. (15:45), a computer "bug" was discovered for the first time. This "bug" was actually a moth -or rather, an ex-moth- that was removed from the Harvard Mark II Aiken Relay Calculator's Panel F, which houses the number 70 relay.
The now-iconic line "[The] First true case of a bug being found" was saved beneath a piece of adhesive tape on the machines' logbook with this "bug" (which had a two-inch wingspan (5 cm)).
Hence, the first "computer bug" was a real bug.
Rear Admiral Grace Hopper, a pioneering computer scientist, and other members of the programming teams' late-night shift are said to have been responsible for the bug's appearance.
The windows in the room were opened at night by a team member. This was more than enough to let the moth inside, which was drawn in by the room's lights and the heat from the calculator to nestle in the Mark II Harvard's "gubbins", where it met an untimely demise.
Transverse orientation is a trait that moths and other insects frequently display. They often fly at a relative angle to a distant light source to navigate in this fashion.
This tactic allowed nocturnal insects to navigate by the light of the Moon for millions of years. Of course, they frequently get confused as a result of the development of electricity and artificial illumination.
On September 9th, 1947, Hopper connected a Mark II fault to a dead moth that got stuck in a relay. The insect was carefully extracted and pasted to the logbook; the occurrence was referred to as a "computer bug".
"The Smithsonian National Museum of American History has this logbook in its collection, complete with an attached moth, although it is not on exhibit right now.
Although it is obvious that the Harvard Mark II operators did not invent the term "bug", it has been argued that the incident helped the word become well-known and accepted in the software industry." (Graham Cluley)
As a result, the word "bug" started to be used more frequently to refer to any mistakes or flaws in software.
She did not, however, come up with the expression or discover the particular bug, as Hopper frequently noted. The other engineers in the team were responsible for that.
Among this group of engineers was William "Bill" Burke (who later worked at the Naval Weapons Laboratory, Virginia). Hopper would subsequently take great joy in reliving the incident, indicating that Bill and his colleagues were certainly knowledgeable about the significance of the phrase.
What is the Best Bug Tracking Tool?
Tools for tracking bugs are essential in the software development process. They support teams in managing a common repository for all discovered issues, tracking various bugs and their status. Check out the top issue-tracking solutions for locating, classifying, and prioritizing software bugs.
The best defect management and bug-tracking tools for 2023 are listed below.
- Rapidr: Rapidr is a tool for collecting customer feedback and monitoring problems that aid in gathering, managing, and resolving user-reported bugs and issues within an agile development cycle so that bug-free products may be released. Using Rapidr's bug and issue tracking solution, you can create a single source of truth for all bug and problem kinds and provide value to your customers.
- Monday: Monday is a project management and bug tracking tool that tracks all bugs in one place and provides a clear overview of bug statuses. It includes features to filter and prioritize bugs and create the right workflow for your team.
- Bugzilla: Bugzilla is a defect-tracking system, or bug-tracking system, that allows teams of developers to keep track of outstanding bugs, problems, issues, enhancement, and other change requests in their products effectively.
- Redmine: A program that is open-source and has a lot of features, such as support for numerous projects, time tracking, and problem tracking.
- Asana: Asana assists teams in organizing their work, from routine chores to important projects. In order to gather issues in one location, Asana offers bug-tracking forms and templates. It takes a pulse on the many sorts of bugs gathered, provides configurable fields to highlight priority and categories to discover trends, and aids in identifying who is addressing the problem.
- Mantis BT: A program that is open-source and has a number of capabilities, such as the ability to log issues, distribute them among team members, and establish deadlines. A fine mix between simplicity and strength is offered by MantisBT. It enables users to successfully manage their tasks while working with their coworkers and clients.
- Jira: A complete solution that may be used for agile software development, project management, and problem tracking. Jira prioritizes, assigns, and collects bugs rapidly. Moreover, it offers a clear picture of a bug's progress as well as automatic notifications when problems move from the backlog to the done state.
- Bugherd: During the design, development, testing, and continuing post-launch phases of websites and online apps, BugHerd is a bug tracking tool that assists teams in finding issues and providing feedback.
- Trello: Trello is a visual collaboration and project management platform that makes it simple to prioritize incoming problem reports using forms. The issue reporting and tracking process is streamlined by Trello's bug tracking tools, such as sorting bugs by priority and time to repair bugs by priority, assigned members, and custom fields.
- Clickup: To assist teams in resolving issues in the proper sequence, ClickUp, a project management and bug-tracking application, offers customizable bug-tracking views and task dependencies. Moreover, it enables user-defined task statuses, tags, and problem priority.